It takes slivers of Halo, Call of Duty, Crysis, and Deus Ex to deliver something staggeringly different for Killzone, something longtime fans in particular may not expect. The Dutch studio has created a Killzone game that feels, in some respects, like a reimagining of what its been endlessly working on since the PlayStation 2 era. Shadow Fall goes a lot further than Mercenary in attempting to remedy some of what was wrong with the franchise, and developer Guerrilla Games has smartly (and obviously) studied its contemporaries in the shooter space for inspiration on how make its series excel again. Killzone 3, released a couple of years ago on PlayStation 3, was considered by many to be a low point for the series, but earlier this year, Killzone: Mercenary on PS Vita set it back on the right course, and the PlayStation 4 launch game, Killzone: Shadow Fall, shows us an entirely new side of the franchise. If 2011 was the year Killzone found itself on the ropes, then 2013 is the year the franchise regains its footing.
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